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921 results found for your search "Planning and Delivering GCSE Design & Technology"

Scalextric FTs and IEAs

Member only Tasks and Activities, Focused Tasks FTs are where students are taught specific technical knowledge, designing skills and making skills. This may be a quick whole-class making activity, learning a new CAD programme, exploring polymers, or much more. CAD - learn how to use a canvas in 3D CAD programs (PTC Onshape used as an example) to design an ergonomic controller. CAM - this will cover how to use a 3D printer to output the design of your controller, featuring examples from Scalextric. Digital sketching -...

Washing Machine Project FTs and IEAs

Washing Machine Project, Focused Tasks FTs are where students are taught specific technical knowledge, designing skills and making skills. This may be a quick whole-class making activity, learning a new CAD programme, exploring polymers, or much more. Fold Up Airer - This Focused Task allows for the exploration of a range of elements including knowledge and exploration of mechanical systems such as linkages as well as potential CAD use, modelling and testing. Making Pegs - This Focused Task focuses on using CAD software to create pegs for washing lines. This can...

Fussy FTs and IEAs

Member only Tasks and Activities, Focused Tasks FTs are where students are taught specific technical knowledge, designing skills and making skills. This may be a quick whole-class-making activity, learning a new CAD programme, exploring polymers, or much more. CAD Screw threads - this FT will go into how to make a screw thread in CAD and 3D print them. Investigative Evaluative Activities - Coming Soon IEAs are where students learn from a range of existing products and find out about D&T in the wider world. This may...

Inspired by Industry Gola

Inspired by Industry Gola, Inspired by Industry: Gola This context introduces textiles design through a sports theme, engaging students in creating sports bags or related kit solutions. While most will design a simple bag, the brief encourages innovation and wider applications in sports like yoga or dance. The project explores fabric properties, natural vs. synthetic fibres, and material repurposing, potentially using old PE kit to align with sustainability. Discussions may include zips, clips, and buckles, with a focus on pattern creation or finishing techniques. Outcomes range from drawstring and tote bags to duffle...

Inspired by Industry Else

Inspired by Industry Else, Inspired by Industry: Else This context encourages students to explore design solutions to combat loneliness, allowing for both digital and physical products or a combination of the two. The focus is on user interaction (UI/UX), with opportunities to develop apps, interactive devices, or lifestyle products that foster social connection and engagement. Students can experiment with a variety of materials and technologies, including CAD, rapid prototyping, and digital interfaces. Potential outcomes range from talking toys and cooperative games to mental well-being apps and interactive devices. This project can be...

Inspired by Industry Mindful Chef

Inspired by Industry Mindful Chef, Inspired by Industry: Mindful Chef This context has been put together to allow for a range of opportunities for students to explore the design of modern recipe boxes that are so popular with households. This has the opportunity to be based around cooking and nutrition or through packaging design. The outcomes are likely to be varied. If taking a cooking and nutrition approach the students are likely to produce final meal ideas that can, in turn be broken down into individual ingredients that may (in theory) be packaged up and...

Inspired by Industry Elvie

Inspired by Industry Elvie, Inspired by Industry: Elvie This context has been put together to allow for a range of opportunities for students to explore the needs of new mothers and to design and develop products to support them. This context can be explored through a range of materials. It provides good opportunities to explore fabrics through the design and manufacture of baby-changing/care accessories, covers for breast-feeding and more. There is also the opportunity of exploration of electronics and/or systems and control. The outcomes can be varied and explored the...

Inspired by Industry Scalextric

Inspired by Industry Scalextric, Inspired by Industry: Scalextric This context has been put together to allow for a range of opportunities for students to explore the design and creation of accessible controllers for slot car racing. The context is adaptable to other types or applications of controllers. This may even be non-digital like handles possibly. Some outcomes are likely to be conceptual and may not be fully working. For example, a controller design may focus on accessibility or ergonomics which can often be tested without functioning as an electronic component. Some outcomes are likely to be...

Inspired by Industry KI Europe

Inspired by Industry KI Europe, Inspired by Industry: KI Europe This context explores reducing components in furniture design while maintaining strength and functionality. Students can experiment with a range of materials, including timbers, metals, and 3D-printed components. Techniques like lamination, generative design, and destructive testing can also be incorporated. The challenge aligns with the ‘Furniture Makers’ Company’ student competition, inspiring innovative approaches to furniture solutions such as lightweight camping gear, multifunctional furniture, or slot-together components. Log in or join the Association and add this to your basket. This classroom...

Hinges and Catches

Hinges and Catches, Hinges and Catches EYFSAges 3-5 years In this project children are encouraged to explore how materials are joined together so they can still move. Activities include children going on a hinge hunt and comparing different types of hinges. What do they do? How do they work? They investigate different types of hinges and catches on boxes in order to design and make a special box for a particular user/purpose. The resource includes two PowerPoint presentations, one for children with prompt questions and illustrations of...

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