921 results found for your search "Planning and Delivering GCSE Design & Technology"
Embedding a digital portfolio approach to support remote and school based learning, Session Content: In setting up D&T as a new subject at Tanglin Trust School, Singapore, James took the opportunity to review how best to deliver and record subject content to Y9 and above. The software and techniques allowed for a smooth transition into remote learning whether pupils had access to a device or not. The digital approach has not only improved planning, delivery and responses but has also enhanced other aspects of the curriculum, management and leadership of...
Using and understanding 3D printers in schools - Key Resources, Using and understanding 3D printers in schoolsAges 11-14 yearsFirst published 20143D printers are fast becoming commonplace in rapid prototyping and manufacturing and are proving to be essential tools for testing and realising designs in product design. Since the introduction of stereo-lithography in the 1980s the idea of being able to print out designs from CAD programmes and scanned images has captured the imagination of people in the design industry and wider world. Recent technological developments have made 3D printers an affordable...
Latest Issue of D&T Practice Magazine is Out Now, Latest Issue of D&T Practice Magazine is Out Now! The first issue of D&T Practice for 2025 has just been released with exciting articles and inspiration to kick off the year. Here’s what you’ll find in this edition: Message from the CEO: Insights to start the year on the right foot. Young Women Leading the Way: Celebrate our award winners! D&T Mark: Explore the self-review framework. Inspired by Industry: Discover exciting new contexts for teaching. Supporting SEND:...
Designing an exceptional KS1&2 D&T curriculum - Full day July, Full-day, face to face course in London This full-day, in-person course is designed for primary school teachers and subject leaders who want to develop high-quality design and technology (D&T) curriculum and lessons. Whether you’re new to D&T or seeking to enhance your current curriculum, this hands-on session will provide you with the tools and confidence to deliver engaging, impactful lessons. The session will additionally highlight best practices, using acclaimed D&T planning resource 'Projects on a...
Global Washout Day: A Challenge to Inspire Change, On the 19th of November, members of The Design & Technology Association took part in Global Washout Day, a worldwide initiative spearheaded by The Washing Machine Project. This impactful campaign aims to shine a light on the often-overlooked challenges faced by millions of people who must hand wash their clothes with limited access to water. For billions around the world, handwashing clothes is more than a simple household task—it is a physically demanding and time-consuming necessity. Many are forced to walk miles to collect water and...
Winners Announced for Seymourpowell Competition: 'The Future of Taking a Break', We would like to extend our congratulations to the winners of this year’s Seymourpowell school competition, ‘The Future of Taking a Break’. The level of creativity and innovation displayed by all participants made the judging process extremely challenging for the team at Seymourpowell but the winners clinched it with their fantastic and creative interpretations of the brief. First Place: Regine Wong, Newstead Wood School Regine Wong’s project stood out for its meticulous and rigorous design process. From initial insight through to...
Programmable Components - Multi-Light and Coin-operated Charity Box, Multi-Light and Coin-operated Charity BoxFirst released 2015 Ages 11-14 yearsTime allocation: 6-12 hoursThis unit introduces learners to electronics and control, and in particular programmable components including microcontrollers. Originally planned for Year 9 it has scope to be taught across KEY Stage 3.It has students design and make either a tap-controlled lighting project or coin operated novelty box, both requiring them to write simple programs in either Flowchart or Basic using Genie or PICAXE. It includes a full unit of work, project framework, PowerPoint presentation and...
DT Practice 2 2024, D&T Practice is an A4 magazine publication offering practical ideas and solutions to primary and secondary classroom teaching in Design and Technology and the best of practice. Covering all focus areas, it includes case studies of classroom projects, product and resource reviews and profiles of companies in the field, as well as news about the Design & Technology Association and events and activities taking place in Design and Technology. D&T Practice is published three times a year
Tackle Real-World Issues in V&A Innovate Challenge, What do a junior bake-off judge, a one show presenter and a creative technologist have in common? They’re all judges in this year’s V&A Innovate Challenge! The V&A Innovate Challenge is an annual design competition hosted by the Victoria and Albert Museum, is inspiring young students across the UK to channel their creativity into addressing critical social and environmental issues. Aimed at secondary school pupils aged 11-14, the challenge encourages young people to reimagine solutions for real-world problems, promoting critical thinking and innovative...
TinkerCAD Simulation
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