STEMCareers resources Light Up the World, Age 11-14 years This unit is based around the issue of providing light for people in developing countries who do not have access to mains electricity as an example of a possible career path that D&T might lead to. Light up the World, a humanitarian organisation based at the University of Calgary, is used throughout the project as an example of this type of work in action in the real world. Pupils are given a design brief and are required to investigate the context and key people, to design...
Mapping out careers, This pdf poster will help your students focus on their career paths and the routes they will need to follow to get to their chosen job. The routes and locations on the map will help them identify and decide on their future paths and the options needed to get them to where they want to be. How to use the mapPrint out the map and put it in a prominent place where students can pause and consider their options. The map is coloured according to a D&T focus area (electronics, food, textiles, product design...
Design Careers Explored in Collaborative Webinar by Seymourpowell and the V&A, Aspiring designers, students, teachers and design enthusiasts gathered virtually for an enlightening webinar hosted by Seymourpowell in partnership with the Victoria and Albert Museum (V&A). The event provided valuable insights into diverse career paths in design and the multifaceted nature of the industry, drawing from the personal journeys and professional experiences of three designers from Seymourpowell: Oliver Winter, a Senior Design Strategist; Eunbin Kim, a Creative Technologist; and Amelia Wong, a Product Designer. Personal Journeys and Professional Insights The session featured speakers from Seymourpowell...
National Careers Week at Kingsbury Green Primary School, Guided by Sneha alongside her colleagues, National Careers Week was fastidiously planned. The school invited senior professionals from many different companies to volunteer their leadership steer and expertise, resulting in a diverse line-up of speakers across many professions, including engineers, architects, designers, doctors, authors, pharmacists, and game creators. Additionally, a class of Deaf students visited the UK leading design practice Foster + Partners for the day, offering them rare and awe-inspiring exposure to architecture, design and engineering. The week featured an array of engaging sessions,...
Take a look at this set of videos to inspire career choices for students in the design, engineering, creative, manufacturing and digital sectors and to recognise the value of a Design and Technology education in achieving success and inspiring decisions to enter in these areas. Our thanks to the ERA Foundation and the Royal Commission of 1851 for their generous support in helping us develop these resources and to the participating organisations and individuals. Seb is a Junior Design Engineer at Prodrive where he works in a small team designing and problem solving for...
A set of videos to inspire career choices for students in the design, engineering, creative, manufacturing and digital sectors and to recognise the value of a Design and Technology education in achieving success and inspiring decisions to enter in these areas. Our thanks to the ERA Foundation and the Royal Commission of 1851 for their generous support in helping us develop these resources and to the participating organisations and individuals., Careers Videos: Designing your Future
Aeronautical Engineering, These resources have been developed with the support of the ERA Foundation, to help students understand roles and career paths into design and manufacturing, with aeronautical engineering as the main context. They include eight video case studies of engineers with different roles, a teacher guide and a series of PowerPoint based challenges for Key Stage 3 students. In these the eight engineers are presented as drawn characters, offering challenges to: Understand the principles of flight by making a glider that flies the furthest Powered flight: adding power to make it fly further and...
Blueprint 1000®, The initiative engages industry partners, who are keen to actively connect with schools and play a major part in offering high quality teacher CPD and ongoing real-world support, for teachers and pupils. The aim, in connecting industry with education, is to help contextualise and further your subject-knowledge to ensure lessons are relevant and up-to-date for your students as they leave education and enter the workplace. Ultimately, we will be working with teachers, pupils and industry to build an inspiring, innovative and proficient workforce by supporting design and technology education in our schools and colleges. ...
Secondary, Secondary Design and Technology builds on the skills and knowledge pupils have already learnt at primary school. It leverages increasingly sophisticated resources, including dedicated teaching environments, manufacturing equipment and specialist teaching. As students progress through this phase, they may be given the opportunity to focus on specific aspects of the subject such as product design, food technology, engineering, systems and control, electronics, textiles and graphics. However, at its core is creativity and imagination. Students learn to design and make products that solve genuine, relevant problems within different contexts whilst considering their own and others’ needs, wants and values. To...
Candoo Cards, CANDOO is a card based game which includes a set of career cards, skills cards, qualification cards, life experience cards and a full set of instructions. The aim of the game is to build up skills and qualifications to complete your career path. You complete your career path by collecting 4 out of 5 skills cards and a qualification card relevant to your career. Win by collecting the most points, but the twists come by using life experiences cards to help your career, collect bonus points, start a second career and even make your opponents redundant!...